Thursday, August 5, 2021
11:00 AM - 12:00 PM Central Time
Exploring Documentation for Learning: 3 cases
Peter Wardrip, UW-Madison; Marti Louw, Carnegie Mellon University; Daragh Byrne, Carnegie Mellon University; Robert Zacharias, Carnegie Mellon University; Miranda Luong, Carnegie Mellon University; Sara Longo, Carnegie Mellon University; Talia Stol, University of Pittsburgh
Documentation practices play an increasingly prominent role in creative educational environments such as design studios, project-based learning, and makerspaces. However, learners in these settings often struggle to document their work as part of the creative process and do not necessarily see documentation practices as intrinsically valuable for their learning or future portfolios. This panel explores how the intentional modeling and design of tools for documentation can support reflection, noticing, articulation and critique in creative project-based teaching and learning. We present three cases, resulting in tools developed through a codesign process with educators, to explore how documentation practices can be supported in both higher education and high school settings, and in curricular settings as varied as physical computing, maker, competency-based and self-directed learning across home and school contexts.
A Whoopensocker of a Conference Session
Amanda Farrar, Erica Halverson, Jessica Jane Witham, Whoopensocker
Join us as we walk you through how we pivoted our artist-in-residence program in Madison’s elementary schools to a fully virtual creative writing and performance experience! Everyone will have the opportunity to engage in one of our virtual residency lessons, to view a performance of student-authored stories and to talk and reflect with our leadership team on how we created a whoopensocker of an arts residency.
Huff and Puff and Blow Your (insert name of dwelling) here
Rebecca Millerjohn, The bubbler at Madison Public Library; Sara Milewski, MMSD; Sue Berhagen, MMSD, Kailea Saplan, UW-Madison
A virtual making and assessment 3 little pigs adventure with the Bubbler at MPL and Henderson Elem. Participants will engage not only in the activities, but also in the virtual platforms used in assessment including interactive retellings and project documentation.
Individual Presentations Group One
This session combines multiple 15 minute presentations.
- Podcasting for Educators
Bernard Brown, Nerdy Media- This presentation will provide educators with the resources and recommendations to facilitate a virtual programming focusing on podcasting.
- Building Resiliency Through Youth-Centered Creative Placemaking
Taylor Seale, MPH, University of Wisconsin- Madison- A recent UW Master of Public Health graduate student will discuss how her capstone project engaged youth as key stakeholders of the Madison Youth Arts Center and how youth voice shaped recommendations based on needs and opportunities youth identified as experts of their communities.
- Twine Adventure Challenge
Mari Oates, National Mississippi River Museum & Aquarium- Join this session to learn more about our challenge! What adventures will you build with 24 hours, the online Twine coding tool, and your imagination?
Thursday, August 5, 2021
12:30 PM - 1:30 PM Central Time
Collaborative Design of Responsible and Creative Artificial Intelligence Curriculum
YJ Kim, UW-Madison; Andy Stoiber, UW-Madison; Amal Altuwaiyan, UW-Madison
While Artificial Intelligence is all around us, from Siri to TikTok, young people often lack the appropriate tools and knowledge to critically understand how AI is affecting their daily lives and communities. Responsible AI for Computational Action (RAICA) is a collaboration between MIT and UW-Madison working to develop a project-based learning approach to AI. Prioritizing computational action and ethics, this curriculum intends to empower students to utilize design thinking to actively create solutions to complex and authentic problems using artificial intelligence, computational thinking, and information and communications technology. During this hands-on workshop session, we would like to invite classroom teachers and out-of-school program providers to discuss RAICA's approach and envision what it means for middle and high school students to be AI literate
Design decisions for online/remote learning materials: lessons from/for libraries and museums during the pandemic and beyond
Peter Wardrip, UW-Madison; Amy Mueller, UW-Madison; Rebekah Willett, UW-Madison
This workshop engages participants with tools developed from an IMLS-funded grant that is investigating the accessibility and design of online learning resources developed by museums and public libraries during the COVID-19 pandemic. The research activities from the grant included content analysis of websites from children’s museums and public libraries across the US, a survey questionnaire, and interviews with librarians and museum educators. This workshop presents some of the findings including ‘silver linings’ related to the development of learning materials during the pandemic, and aims to support educators to recognize and reflect on the various ways that they provide opportunities to learn through their own online/remote learning resources.
CLICK Youth Media Workshop
Jerry Dryer, UW-Madison; Jessie Nixon, PBS Wisconsin Education
Join us for a celebration featuring entrants from the first ever Click Youth Media Challenge. We’ll watch some clips from student media productions, hear feedback from guest experts, and celebrate the work of students and teachers in producing digital media in schools.
Individual Presentations Group Two
This session combines multiple 15 minute presentations.
- Design, a process to learn
Cary Staples, University of Tennessee; Sébastien Dubreil, Carnegie Mellon University; Karen Boyd, University of Tennessee; Tim Arment, University of Tennessee; Brooks Leftwich,University of Tennessee- This presentation will focus on knowledge acquisition through the lens of the design process.
- Productive Obstructions and Juice in Video Game Design
Isaac Sung, Ripon College- Explore how obstructions in games can lead to productive outcomes and the effects of juicy design.
- What Changes and What Stays the Same: Assessing Maker-based Learning in Virtual School
Kailea Saplan, University of Wisconsin - Madison- A qualitative study about how teachers’ assessment for maker-based learning shifted in the pandemic.
Friday, August 6, 2021
11:00 AM - 12:00 PM Central Time
Know your Player and Create Compelling Characters
Eric Lang, Field Day Lab
In this two-parter, we’ll talk about how a human centered design approach to game design helps us build empathy for our players, as well as some of the methods we use to craft exciting, relatable characters and stories that lean into stakes, sass, and silly.
Become a PBS Media Literacy Certified Teacher!
Jessie Nixon, PBS Wisconsin Education; Gwen Fiecko, Manitowoc Public School District
In this workshop, you will practice using methods to evaluate online media with educators who recently became PBS Media Literacy Certified and staff from PBS Wisconsin Education. Your participation in this workshop will put you in the right direction for starting your first PBS Media Literacy Credential! You will also have the opportunity to apply for the upcoming cohort of Wisconsin Educators working toward PBS Media Literacy Certification which will begin in the fall of 2021.
The Idex: an index of great ideas
Carlee Latimer, The Bubbler at Madison Public Library; Rebecca Vickers, The Bubbler at Madison Public Library
What could you dream up if you had access to a collection of your community’s greatest ideas? During the pandemic artist and educator Rebecca Vickers worked with the Bubbler to explore and archive just that by asking “what is the greatest idea you have ever had?”. By choosing to participate and share an idea, all ideas collected will be shared with you in return. This collaborative resource is ever-evolving, so come build with us!
"Or you could use...": Flexible material choice in remote and hybrid maker-based learning experiences
Kailea Saplan, UW-Madison; Jeff Evancho, Northgate Public Schools; Colleen Hinrichsen, Mars School District; Rachael Ragen, Keystone Oaks School District; Anna Blake, Elizabeth Forward School District; Peter Wardrip, UW-Madison
Maker Educators in hybrid and remote settings have needed to think differently about material use. Access to common materials has been naturally inhibited by being remote and physical distancing measures. Three educators share work on how their approach to materials in maker projects has shifted.
Friday, August 6, 2021
12:30 PM - 1:30 PM Central Time
Building Assessment From the Ground Up for Maker-based Learning
Kailea Saplan, UW-Madison; Peter Wardrip, UW-Madison; Annie White, The Fred Rogers Center; Sam Abramovich, University at Buffalo
This panel presentation will share the work of two research studies in progress. Both offer an approach to centering teaching artist and staff experience when building assessment tools for maker-based learning in informal environments, though each is at a different stage in this process.
GEE! Learning Game Award
David Gagnon, Field Day; David McHugh, Wisconsin Department of Public Instruction; Dr. James Paul Gee
Join the winners from each category of the GEE! awards to hear how they created their games. Dr. James Paul Gee, a founder of the field of games and learning, will share this thoughts on the winners and what other kinds of games should shape the future of education. Join the Q&A with Dr. Gee, the winning designers, and the judges to discuss the design and use of games for learning.
Designing for Documentation and Assessment
Peter Kirschmann, MIT Playful Journey Lab; YJ Kim, UW-Madison
Learn about design principles for assessment in maker education, and start designing your own today!
Using the Key Practices of Personalized Learning to Design for Relational Equity
Rich Halverson, UW-Madison; Gerald Dryer, UW-Madison
In this session, we’ll explore key practices of Personalized Learning and their capacity to support relational equity. There is ample agreement that many of the structures of K-12 schooling marginalize students. How can personalization disrupt these structures and improve outcomes. During the session, we’ll evaluate and design new classroom routines that support the needs an interests of learners.
High Tech and Trekking
Mari Oates, Innovation and MakerSpace Coordinator; Caitlin Donald, Educator, from the Mississippi River Museum and Aquarium
If we can't beat the phones, let's embrace them! Finding connections between our high-tech devices and the natural world around us can be intimidating- but you don't have to go it alone. This session will showcase a variety of connections including photo and video apps, species ID guides, additional tools, and demonstrations of activities we've developed to share. Charge your phone and grab the sunscreen- we're getting online and outside!
KEYNOTE: DR. BENJAMIN STOKES

Benjamin Stokes is a game designer and city researcher. He co-founded Games for Change, the movement hub for social change with games. His new book is "Locally Played: Real-World Games for Stronger Places and Communities" from MIT Press. He directs The Playful City Lab at American University, where he is an assistant professor in the School of Communication and with the AU Game Lab. Previously, Benjamin worked at the MacArthur Foundation in their portfolio on Digital Media and Learning. His designs have been featured in the Smithsonian and the Guggenheim, from repurposed payphones to crowd-mapping by bicycle.
9:00 a.m. CDT, Thursday, August 5, 2021
